Theory & Practice of Digital Narrative     Lori Landay

Union Institute Summer 2001      

LEARNING AGREEMENT

Theory & Practice of Digital Narrative
Union Institute, Summer 2001 (July 2-October 18)

course description learning results learning experiences documentation evaluation
course outline assignments on-line materials

Course Description

In the Digital Age, what is the relationship between the "medium" and the "message"? Or rather, the medium and the story? This course blends theory and practice in an exploration of digital narrative. We will work critically and creatively with linear and nonlinear narratives in a range of media: writing, graphics, animation, games, multimedia, and interactive media.

The overall theme of the course will focus on moving image narratives--both linear and non-linear--that explore ideas about storytelling, time, and memory. In particular, we will consider how interactivity changes narrative, and whether there are new kinds of digital narratives and aesthetics emerging.

A course in the Theory and Practice of Digital Narrative offers students the opportunity to strengthen their critical and production skills, and to see how "studies" and "production" are interrelated. Students will use programs including Word, Illustrator, Photoshop, Dreamweaver, Flash, Media100, Premiere, After Effects, and Director to make websites and CD-ROMs that illuminate ideas about story, plot, character, time, and narration. This course is intended for advanced students who have proficiency in at least Photoshop, Flash, and Dreamweaver.


Learning Results

1) Gain knowledge of current theoretical and practical tendencies in the emerging field of Digital Narrative.

2) Formulate a critical framework for analyzing traditional and new forms of narrative.

3) Develop narratives that employ the theoretical and critical concepts explored.

4) Master the new media tools and aesthetics to create digital narrative.

5) Combine theory and practice in an interdisciplinary exploration of narrative and technology.

6) Make connections between academic studies and the changing world in which we live.

Learning Experiences

1) Read and screen primary texts as examples of traditional and emerging narrative forms.

2) Read secondary theoretical and critical texts to acquire a vocabulary and conceptual framework for analyzing existing narratives and creating new ones.

3) Use new media tools such as software programs, digital imaging devices, and other technologies to produce digital narratives that exemplify the concepts used to analyze existing narratives.

4) Complete a series of creative projects that move from traditional to new forms of storytelling.

5) Write a critical analysis of each project.

Documentation

1) Reading/screening/planning journal.

2) Three projects, each comprised of a series of smaller assignments that foster production skills and apply theoretical concepts.

3) Critical analyses of how each project combines theory and practice.

Evaluation

1) Completion of assignments according to stated technical specifications.

2) Ability to incorporate sophisticated theoretical concepts in quality creative work.

3) Self-evaluation/critical analysis of ideas for projects and how they are realized with the tools and skills available.


Course Outline (subject to change)

UNIT 1: INTRODUCTIONS (Weeks 1-2)


Screen: The Princess Bride
Journal entries on elements of traditional storytelling

Reading: Hamlet on the Holodeck by Janet Murray
The Diamond Age, Neal Stephenson
The Digital Dialectic, edited by Peter Lunenfeld
Notes on Propp
Other articles on-line as assigned

Week 1: Intro: What is narrative? What is Digital Culture?

Week 2: Linear narrative & storytelling
Assignment 1: 4-panel comic strip (in medium of your choice)

 

UNIT 2: APPLICATIONS (Weeks 3-6)


Screen: Groundhog Day, Rashomon, Memento, Final Fantasy, online animation, animated music videos on the web
Journal entries on plot, character, and point of view

Reading: continue Murray, Stephenson, Lunenfeld
Alphaweb, a hypertext poem by Diana Slattery

Reading: interview with Steven Johnson, esp. on hyperlinks

Week 3: Non-linear narrative
Assignment 2: Restructure assignment 1 into a non-linear narrative.

Week 4: Hypertext/hypermedia
Assignment 3: Hypermedia version of Assignment 2 (Photoshop/Dreamweaver)

Weeks 5 & 6: Animation
Assignment 4: Animation for hypermedia piece (ImageReady or Flash)

Project 1: hypermedia explanation/exploration of non-linearity with animation


UNIT 3: EXTENSIONS (Weeks 7-14)

Screen: Time Code, The Idiots, Conceiving Ada, The Matrix
Journal entries on how each film uses digital technologies

Read/screen/play: Patchwork Girl, Shirley Jackson
Myst, Tomb Raider, Final Fantasy (& other games)
P.O.V. interactive DVD
"Talk" to an UltraHal AI bot

Reading: finish Stephenson, continue Lunenfeld, DOGME 95 Manifesto, Interview with Lars Von Trier, special issue of M/C, "game," "Immersion vs. Interactivity: Virtual Reality and Literary Theory" by Marie-Laure Ryan, other articles online


Weeks 7 & 8: Digital Cinema
Assignment 5: Critical analysis of 2 films

Weeks 9 & 10: Interactivity and character
Assignment 6: Construct an image and description of an interactive character

Weeks 11 & 12: Interactivity: Plot, Chronology, Pace
Assignment 7: Critical analysis of your subjective experience playing 2 different games
Assignment 8: Create a plot for your character (this will eventually be a plan for a movie or a game)
Project 2: Plan for interactive narrative that incorporates assignments 5-8


UNIT 4: SYNTHESIS (Weeks 13-16)

Project 3: Completed digital narrative & critical analysis that explains how creative product exemplifies theoretical concepts

 

AGREED:

Professor: Lori Landay

Student: Nancy Thorn

Faculty Advisor: Loree Miltich

Dean: Timothy Mott

ON-LINE MATERIALS:

Notes on Propp

non-linearity/agency graph

"Story Shapes for Digital Media"

Scott McCloud's "I Can't Stop Thinking"

"What Is Digital Cinema?" by Lev Manovich

"Digital Transformations: The Media Is the Mix," Lori Landay

Alphaweb, a hypertext poem by Diana Slattery

Hotwired Animation Express

Stress

DOGME 95 Manifesto

Interview with Lars Von Trier

Digital Cinema Today

Resfest

Making of The Matrix

Patchwork Girl, Shelly Jackson

Talk to Eliza

Talk to an UltraHal AI bot

User-generated content: Our Stories, CameraPlanet, weblogs

m/c issue: game

"Immersion vs. Interactivity: Virtual Reality and Literary Theory," Marie-Laure Ryan

Remediation, Jay David Bolter and Richard Grusin THE VIDEO!

Hamlet on the Holodeck, Janet Murray

Remediation, Jay David Bolter and Richard Grusin THE VIDEO!

The Digital Dialectic, edited by Peter Lunenfeld

Afternoon, Michael Joyce

Patchwork Girl, Shelly Jackson

Victory Garden, Stuart Moulthrop

OZ Project at Carnegie Mellon

Hyperizons: A Guide to Hypertext Fiction

Virtual Fishtank

Zork: A Computerized Fantasy Simulation Game

Mark's Apology Note Generator

Ultima Online Virtual World

To Lori Landay's other courses
Lori Landay, Berklee College of Music