VISUAL CULTURE, NEW MEDIA,

VIRTUAL WORLDS

 
  

New Media Movies by Lori Landay, displayed on the screen-sculpture interface The Multiscope, won the People's Choice and Best of Show Awards at the NMC Summer Conference Art Show, June 13, 2012. More

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Watch Lori Landay--and her avatar L1--welcome incoming students at Berklee's Spring Convocation

Interactive Media & Immersive Virtual Art
"Interactivity." In The Routledge Companion to Video Game Studies Edited by Mark J.P. Wolf and Bernard Perron. New York: Taylor & Francis, 2014: 173-184. PDF of draft.
"The Mirror of Performance: Kinaesthetics, Subjectivity & the Body in Film, Television, & Virtual Worlds."Cinema Journal 51, no. 3 (2012): 129-136. PDF of In Focus section.
"Virtually There: Presence, Agency, Spectatorship, and Performance in Interactive Media" A Presentation at Society for Cinema and Media Studies Annual Conference, Boston, March 2012.  
Paper http://lorilanday.com/VirtuallyThere_Landay.pdf
"Virtual Transitions" A Presentation at MIT7: Media in Transition 7 Unstable Platforms: The Promise and Peril of Transition, MIT, May 2011.  
Paper http://web.mit.edu/comm-forum/mit7/papers/Virt_Trans_Landay.pdf

Presentation on Slideshare http://www.slideshare.net/LoriLanday/virtual-art-inand-transition

One and Four Timeboards (Winner, First Prize, UWA 3d Art Challenge, May 2011)
At Future Fluxus: SLURL: http://slurl.com/secondlife/Chronocules/224/176/17

Domestic Technology, or Never Alone (aka Housebugs):
SLURL: http://slurl.com/secondlife/Chronocules/217/158/1978 Machinima screened at Cyberfest 2010, St. Petersburg, Russia (November 2010) and selected for the On the Wall Dance Film Series, Berlin, Germany (December 2010): http://www.youtube.com/watch?v=tKvut1IIpco&hd=1

Tours of "The Future of Virtual Subjectivity,a Virtual Art Installation by L1Aura Loire." Presentation at Fiteiro Cultural in Second Life, shown live at Mercosul Biennial of Porto Alegre, Brazil, November 2009, and shown live at Utopics Swiss Sculpture Exhibition, Biel/Bienne, Switzerland, August 2009. Machinima of installation and tour narrative: http://www.youtube.com/watch?v=tPfwQGQHkMo

Online Journal Pieces

"Rethinking Virtual Commodification, or The Virtual Kitchen Sink." Journal Of Virtual Worlds Research, 2(4) (2010). Machinima & Written Commentary

"Virtual KinoEye: Kinetic Camera, Machinima, and Virtual Subjectivity in Second Life." The Journal of e-Media Studies 2 (1) (2009).

“Digital Transformations: The Media Is the Mix.” M/C: A Journal of Media and Culture 4.2 (April 2001).

Machinima

Machinima is digital animation captured in real-time a virtual world, game, or other 3-D computer environment. My machinima is "filmed" in Second Life, and sometimed I combine it with live action footage.

My YouTube Channel

My Vimeo Channel

Click--Immersive & Interactive Virtual Art You click--something happens! Winner of Special Award for Crossover Impact, University of Western Australia Machinima 2 Art of the Artists Contest, 2010, and Best Production, 2nd Place, Virtual Worlds Best Practices in Education Machinima Contest,2011.



 


I Love Lucy

PDF of Chapter 1 of I Love Lucy

 

SHADOWPLAY

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Interactive digital puppetry installation piece.
Read/see more here> 
 

THE AGE OF ILINX

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Presentation at MIT8.
Read/see more here> 
 

SOUND & EMBODIMENT
IN INTERACTIVE MEDIA

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Presentation at SCMS13.
Read/see more here> 
 
STEAMPUNK WORKSHOP!
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Lori Landay leads a workshop on Steampunk Creativity.
Read more here> 
 
VIRTUAL IDENTITY!!
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